Monday, April 30, 2012

New Summerset Bay

Baring any unforeseen major glitches or forgotten items, I want to say the New Summerset Bay is complete. In some ways this I feel this project progressed quickly and in some ways I feel as though I've been working on this world much longer. There were times I had a ton of fun sculpting and there were times I just felt as though I was beating my head against a brick wall.

Saturday, April 28, 2012

Bug Testing... Literally

The last few days I've been playtesting and bug fixing my new world.  Bug fixing literally.  As I have played Maggie, my play test sim, I noticed a problem in her rounds to collect gems to fund her equestrian dreams. I have seen absolutely no butterflies. None, not even one. That is strange, that's more than strange.  I did notice I had an inordinate amount of small animals.

Tuesday, April 24, 2012

Character Inspiration




Several posts ago I went on a rant concerning the differences between personality in the Sims 2 vs Sims 3. Creating unique and interesting to play sims has always posed a challenge for me. I always tend to either create the same character over and over again. Such as a family oriented, green thumb sim who's a natural cook with a husband that's athletic and handy. Or I make someone so completely boring to play it becomes a chore to load that family. So, I've worked on developing a system that works for me in regards to creating fun and interesting sims.

Friday, April 20, 2012

Try, Try Again


Not long after I completed Summerset Bay I realized it wasn't exactly what I envisioned my world looking like.  Most of this was because I was learning CAW as I went.  There was so much I had to learn.  One of the biggest problems I had was sculpting the world.  I'm not very good with carving out hills, valleys, and painting terrain.  Those things as I've come to discover require practice, lots of practice.  As a result I had a very very flat world with not much in the way of interesting geological formations.