Baring any unforeseen major glitches or forgotten items, I want to say the New Summerset Bay is complete. In some ways this I feel this project progressed quickly and in some ways I feel as though I've been working on this world much longer. There were times I had a ton of fun sculpting and there were times I just felt as though I was beating my head against a brick wall.
Monday, April 30, 2012
Saturday, April 28, 2012
Bug Testing... Literally
The last few days I've been playtesting and bug fixing my new world. Bug fixing literally. As I have played Maggie, my play test sim, I noticed a problem in her rounds to collect gems to fund her equestrian dreams. I have seen absolutely no butterflies. None, not even one. That is strange, that's more than strange. I did notice I had an inordinate amount of small animals.
Tuesday, April 24, 2012
Character Inspiration
Several posts ago I went on a rant concerning the differences between personality in the Sims 2 vs Sims 3. Creating unique and interesting to play sims has always posed a challenge for me. I always tend to either create the same character over and over again. Such as a family oriented, green thumb sim who's a natural cook with a husband that's athletic and handy. Or I make someone so completely boring to play it becomes a chore to load that family. So, I've worked on developing a system that works for me in regards to creating fun and interesting sims.
Friday, April 20, 2012
Try, Try Again
Not long after I completed Summerset Bay I realized it wasn't exactly what I envisioned my world looking like. Most of this was because I was learning CAW as I went. There was so much I had to learn. One of the biggest problems I had was sculpting the world. I'm not very good with carving out hills, valleys, and painting terrain. Those things as I've come to discover require practice, lots of practice. As a result I had a very very flat world with not much in the way of interesting geological formations.
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